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I suppose I want to try and do Early Access 'right' based on what I've learned myself and from others." "Above all else, I want this to be like we did Out of Ammo's EA but on a larger scale. It allows us to gauge the real interest in the game and scope it correctly without the danger of overscoping and bankrupting the studio. "Early Access is a great way to restrict the number of customers, yet still build a very focused community. "One of the reasons we wanted to do Early Access with this game is so that it would evolve with the community through development," he stated. In the Steam post about Stationeers' release window, Hall seemed to acknowledge this criticism while also defending the necessity of Early Access. DayZ, for example, originally launched in Early Access back in 2013, and it's still in Early Access now.

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Hall has received criticism in the past for extremely long Early Access periods for his games. We have some fairly nasty bugs remaining out of our refactoring, but we don't expect them to take too long." "We've achieved very good performance now with very smooth gameplay. "We'll certainly delay the release until we have solid complete game loop and very good stability," he continued.

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I just think we should be a little more public now about our expected targets, as it also helps internally put a little pressure on the team." We will communicate this if it happens, and the reasons why. "However, this date would be delayed if we do not think the game is ready. "Our current plan is to release in September," he explained.









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